chrono::ChLinkRackpinion Class Reference

Description

Rack-pinion link between two body frames.

It correctly handles the direction of transmitted force given the teeth pressure angle.

#include <ChLinkRackpinion.h>

Inheritance diagram for chrono::ChLinkRackpinion:
Collaboration diagram for chrono::ChLinkRackpinion:

Public Member Functions

 ChLinkRackpinion (const ChLinkRackpinion &other)
 
virtual ChLinkRackpinionClone () const override
 "Virtual" copy constructor (covariant return type).
 
virtual void UpdateTime (double mytime) override
 Given new time, current body state, update time-dependent quantities in link state, for example motion laws, moving markers, etc. More...
 
double GetPinionRadius () const
 Get the primitive radius of the pinion.
 
void SetPinionRadius (double mR)
 Set the primitive radius of the pinion.
 
double GetAlpha () const
 Get the pressure angle (usually 20 for typical gears)
 
void SetAlpha (double mset)
 Set the pressure angle (usually 20 for typical gears)
 
double GetBeta () const
 Get the angle of teeth in bevel gears (0 for spur gears)
 
void SetBeta (double mset)
 Set the angle of teeth in bevel gears (0 for spur gears)
 
double GetPhase () const
 Get the initial phase of rotation of pinion respect to rack.
 
void SetPhase (double mset)
 Set the initial phase of rotation of pinion respect to rack.
 
void SetCheckphase (bool mset)
 If true, enforce check on exact phase between gears (otherwise after many simulation steps the phasing may be affected by numerical error accumulation). More...
 
bool GetCheckphase () const
 
double Get_a1 () const
 Get total rotation of 1st gear, respect to interaxis, in radians.
 
void Reset_a1 ()
 Reset the total rotations of a1 and a2.
 
void SetPinionFrame (ChFrame< double > mf)
 Set pinion shaft position and direction, in body1-relative reference. More...
 
ChFrame< double > GetPinionFrame () const
 Get pinion shaft position and direction, in body1-relative reference. More...
 
void SetRackFrame (ChFrame< double > mf)
 Set rack position and direction, in body2-relative reference. More...
 
ChFrame< double > GetRackFrame () const
 Get rack position and direction, in body2-relative reference. More...
 
ChVector GetAbsPinionDir ()
 Get pinion shaft direction in absolute reference.
 
ChVector GetAbsPinionPos ()
 Get pinion position in absolute reference.
 
ChVector GetAbsRackDir ()
 Get rack direction in absolute reference.
 
ChVector GetAbsRackPos ()
 Get rack position in absolute reference.
 
virtual void ArchiveOUT (ChArchiveOut &marchive) override
 Method to allow serialization of transient data to archives.
 
virtual void ArchiveIN (ChArchiveIn &marchive) override
 Method to allow deserialization of transient data from archives. More...
 
- Public Member Functions inherited from chrono::ChPhysicsItem
 ChPhysicsItem (const ChPhysicsItem &other)
 
ChSystemGetSystem () const
 Get the pointer to the parent ChSystem()
 
virtual void SetSystem (ChSystem *m_system)
 Set the pointer to the parent ChSystem() and also add to new collision system / remove from old coll.system.
 
void AddAsset (std::shared_ptr< ChAsset > masset)
 Add an optional asset (it can be used to define visualization shapes, es ChSphereShape, or textures, or custom attached properties that the user can define by creating his class inherited from ChAsset)
 
std::vector< std::shared_ptr< ChAsset > > & GetAssets ()
 Access to the list of optional assets.
 
std::shared_ptr< ChAssetGetAssetN (unsigned int num)
 Access the Nth asset in the list of optional assets.
 
virtual unsigned int GetAssetsFrameNclones ()
 Optionally, a ChPhysicsItem can return multiple asset coordinate systems; this can be helpful if, for example, when a ChPhysicsItem contains 'clones' with the same assets (ex. More...
 
virtual bool GetCollide () const
 Tell if the object is subject to collision. More...
 
virtual void SyncCollisionModels ()
 If this physical item contains one or more collision models, synchronize their coordinates and bounding boxes to the state of the item. More...
 
virtual void AddCollisionModelsToSystem ()
 If this physical item contains one or more collision models, add them to the system's collision engine. More...
 
virtual void RemoveCollisionModelsFromSystem ()
 If this physical item contains one or more collision models, remove them from the system's collision engine. More...
 
virtual void GetTotalAABB (ChVector<> &bbmin, ChVector<> &bbmax)
 Get the entire AABB axis-aligned bounding box of the object. More...
 
virtual void GetCenter (ChVector<> &mcenter)
 Get a symbolic 'center' of the object. More...
 
virtual void StreamINstate (ChStreamInBinary &mstream)
 Method to deserialize only the state (position, speed) Must be implemented by child classes. More...
 
virtual void StreamOUTstate (ChStreamOutBinary &mstream)
 Method to serialize only the state (position, speed) Must be implemented by child classes. More...
 
virtual void Setup ()
 This might recompute the number of coordinates, DOFs, constraints, in case this might change (ex in ChAssembly), as well as state offsets of contained items (ex in ChMesh)
 
virtual void SetNoSpeedNoAcceleration ()
 Set zero speed (and zero accelerations) in state, without changing the position. More...
 
virtual int GetDOF ()
 Get the number of scalar coordinates (variables), if any, in this item. More...
 
virtual int GetDOF_w ()
 Get the number of scalar coordinates of variables derivatives (usually = DOF, but might be different than DOF, ex. More...
 
unsigned int GetOffset_x ()
 Get offset in the state vector (position part)
 
unsigned int GetOffset_w ()
 Get offset in the state vector (speed part)
 
unsigned int GetOffset_L ()
 Get offset in the lagrangian multipliers.
 
void SetOffset_x (const unsigned int moff)
 Set offset in the state vector (position part) Note: only the ChSystem::Setup function should use this.
 
void SetOffset_w (const unsigned int moff)
 Set offset in the state vector (speed part) Note: only the ChSystem::Setup function should use this.
 
void SetOffset_L (const unsigned int moff)
 Set offset in the lagrangian multipliers Note: only the ChSystem::Setup function should use this.
 
virtual void IntStateGather (const unsigned int off_x, ChState &x, const unsigned int off_v, ChStateDelta &v, double &T)
 From item's state to global state vectors y={x,v} pasting the states at the specified offsets. More...
 
virtual void IntStateScatter (const unsigned int off_x, const ChState &x, const unsigned int off_v, const ChStateDelta &v, const double T)
 From global state vectors y={x,v} to item's state (and update) fetching the states at the specified offsets. More...
 
virtual void IntStateGatherAcceleration (const unsigned int off_a, ChStateDelta &a)
 From item's state acceleration to global acceleration vector. More...
 
virtual void IntStateScatterAcceleration (const unsigned int off_a, const ChStateDelta &a)
 From global acceleration vector to item's state acceleration. More...
 
virtual void IntStateIncrement (const unsigned int off_x, ChState &x_new, const ChState &x, const unsigned int off_v, const ChStateDelta &Dv)
 Computes x_new = x + Dt , using vectors at specified offsets. More...
 
virtual void IntLoadResidual_F (const unsigned int off, ChVectorDynamic<> &R, const double c)
 Takes the F force term, scale and adds to R at given offset: R += c*F. More...
 
virtual void IntLoadResidual_Mv (const unsigned int off, ChVectorDynamic<> &R, const ChVectorDynamic<> &w, const double c)
 Takes the M*v term, multiplying mass by a vector, scale and adds to R at given offset: R += c*M*w. More...
 
virtual void VariablesFbReset ()
 Sets the 'fb' part (the known term) of the encapsulated ChVariables to zero.
 
virtual void VariablesFbLoadForces (double factor=1)
 Adds the current forces (applied to item) into the encapsulated ChVariables, in the 'fb' part: qf+=forces*factor.
 
virtual void VariablesQbLoadSpeed ()
 Initialize the 'qb' part of the ChVariables with the current value of speeds. More...
 
virtual void VariablesFbIncrementMq ()
 Adds M*q (masses multiplied current 'qb') to Fb, ex. More...
 
virtual void VariablesQbSetSpeed (double step=0)
 Fetches the item speed (ex. More...
 
virtual void VariablesQbIncrementPosition (double step)
 Increment item positions by the 'qb' part of the ChVariables, multiplied by a 'step' factor. More...
 
virtual void InjectVariables (ChSystemDescriptor &mdescriptor)
 Tell to a system descriptor that there are variables of type ChVariables in this object (for further passing it to a solver) Basically does nothing, but maybe that inherited classes may specialize this. More...
 
virtual void ConstraintsBiLoad_Qc (double factor=1)
 Adds the current Qc (the vector of C_dtdt=0 -> [Cq]*q_dtdt=Qc ) to the known term (b_i) of encapsulated ChConstraints.
 
virtual void ConstraintsFbLoadForces (double factor=1)
 Adds the current link-forces, if any, (caused by springs, etc.) to the 'fb' vectors of the ChVariables referenced by encapsulated ChConstraints.
 
virtual void InjectKRMmatrices (ChSystemDescriptor &mdescriptor)
 Tell to a system descriptor that there are items of type ChKblock in this object (for further passing it to a solver) Basically does nothing, but maybe that inherited classes may specialize this. More...
 
virtual void KRMmatricesLoad (double Kfactor, double Rfactor, double Mfactor)
 Adds the current stiffness K and damping R and mass M matrices in encapsulated ChKblock item(s), if any. More...
 
- Public Member Functions inherited from chrono::ChObj
 ChObj (const ChObj &other)
 
int GetIdentifier () const
 Gets the numerical identifier of the object.
 
void SetIdentifier (int id)
 Sets the numerical identifier of the object.
 
double GetChTime () const
 Gets the simulation time of this object.
 
void SetChTime (double m_time)
 Sets the simulation time of this object.
 
const char * GetName () const
 Gets the name of the object as C Ascii null-terminated string -for reading only!
 
void SetName (const char myname[])
 Sets the name of this object, as ascii string.
 
std::string GetNameString () const
 Gets the name of the object as C Ascii null-terminated string.
 
void SetNameString (const std::string &myname)
 Sets the name of this object, as std::string.
 
void MFlagsSetAllOFF (int &mflag)
 
void MFlagsSetAllON (int &mflag)
 
void MFlagSetON (int &mflag, int mask)
 
void MFlagSetOFF (int &mflag, int mask)
 
int MFlagGet (int &mflag, int mask)
 

Protected Attributes

double R
 primitive radius of the pinion
 
double alpha
 inclination of action line
 
double beta
 helix angle
 
double phase
 mounting phase angle
 
bool checkphase
 keep gear always on phase
 
double a1
 auxiliary
 
ChVector contact_pt
 
ChFrame< double > local_pinion
 pinion shaft pos & dir (frame Z axis), relative to body1
 
ChFrame< double > local_rack
 rack direction (frame X axis), relative to body2
 
- Protected Attributes inherited from chrono::ChPhysicsItem
ChSystemsystem
 parent system
 
std::vector< std::shared_ptr< ChAsset > > assets
 set of assets
 
unsigned int offset_x
 offset in vector of state (position part)
 
unsigned int offset_w
 offset in vector of state (speed part)
 
unsigned int offset_L
 offset in vector of lagrangian multipliers
 
- Protected Attributes inherited from chrono::ChObj
double ChTime
 the time of simulation for the object
 

Additional Inherited Members

Member Function Documentation

void chrono::ChLinkRackpinion::ArchiveIN ( ChArchiveIn marchive)
overridevirtual

Method to allow deserialization of transient data from archives.

Method to allow de serialization of transient data from archives.

Reimplemented from chrono::ChLinkMateGeneric.

ChFrame<double> chrono::ChLinkRackpinion::GetPinionFrame ( ) const

Get pinion shaft position and direction, in body1-relative reference.

The shaft direction is the Z axis of that frame.

ChFrame<double> chrono::ChLinkRackpinion::GetRackFrame ( ) const

Get rack position and direction, in body2-relative reference.

The rack direction is the X axis of that frame.

void chrono::ChLinkRackpinion::SetCheckphase ( bool  mset)

If true, enforce check on exact phase between gears (otherwise after many simulation steps the phasing may be affected by numerical error accumulation).

By default, it is turned off. Note that, to ensure the correct phasing during the many rotations, an algorithm will update an accumulator with total rotation values, which might be affected by loss of numerical precision after few thousands of revolutions; keep in mind this if you do real-time simulations which must run for many hours.

void chrono::ChLinkRackpinion::SetPinionFrame ( ChFrame< double >  mf)

Set pinion shaft position and direction, in body1-relative reference.

The shaft direction is the Z axis of that frame.

void chrono::ChLinkRackpinion::SetRackFrame ( ChFrame< double >  mf)

Set rack position and direction, in body2-relative reference.

The rack direction is the X axis of that frame.

void chrono::ChLinkRackpinion::UpdateTime ( double  mytime)
overridevirtual

Given new time, current body state, update time-dependent quantities in link state, for example motion laws, moving markers, etc.

Default: do nothing except setting new time.

Reimplemented from chrono::ChLink.