Chrono Visualization

Chrono objects - either bodies, meshes, particles or even abstract shapes with no underlying physics - can be rendered and visualized through different rendering engines. At the same time, Chrono is not binded to any of them, thus allowing an easy extension to other rendering systems.

Depending on the complexity of the system and rendering requirements, we differentiate between two kind of visualization systems:

Additional Documentation

ChVector3< double > ChVector3d
Alias for double-precision vectors.
Definition: ChVector3.h:283
ChVector2< int > ChVector2i
Alias for integer vectors.
Definition: ChVector2.h:227