chrono::particlefactory::ChParticleProcessEventCount Class Reference
Description
Processed particle will be counted.
Note that you have to use this processor with triggers that make some sense, such as ChParticleEventFlowInRectangle, because with others like ChParticleEventTriggerBox you'll get a trigger per each timestep, not only after the particle entered the box.
#include <ChParticleProcessEvent.h>
Inheritance diagram for chrono::particlefactory::ChParticleProcessEventCount:
Collaboration diagram for chrono::particlefactory::ChParticleProcessEventCount:
Public Member Functions | |
virtual void | ParticleProcessEvent (std::shared_ptr< ChBody > mbody, ChSystem &msystem, std::shared_ptr< ChParticleEventTrigger > mprocessor) override |
Remove the particle from the system. | |
Public Member Functions inherited from chrono::particlefactory::ChParticleProcessEvent | |
virtual void | SetupPreProcess (ChSystem &msystem) |
Children classes might optionally implement this. More... | |
virtual void | SetupPostProcess (ChSystem &msystem) |
Children classes might optionally implement this. More... | |
Public Attributes | |
int | counter |
The documentation for this class was generated from the following file:
- /builds/uwsbel/chrono/src/chrono/particlefactory/ChParticleProcessEvent.h