Description
Class that wraps and synchronizes deformable terrain between Chrono Systems.
#include <SynSCMTerrainAgent.h>
Public Member Functions | |
SynSCMTerrainAgent (std::shared_ptr< vehicle::SCMTerrain > terrain=nullptr) | |
Construct a scm terrain agent with optionally a terrain. More... | |
virtual | ~SynSCMTerrainAgent () |
Destructor. | |
virtual void | InitializeZombie (ChSystem *system) override |
Initialize this agents zombie representation Bodies are added and represented in the lead agent's world. More... | |
virtual void | SynchronizeZombie (std::shared_ptr< SynMessage > message) override |
Synchronize this agents zombie with the rest of the simulation. More... | |
virtual void | Update () override |
Update this agent Typically used to update the state representation of the agent to be distributed to other agents. More... | |
virtual void | GatherMessages (SynMessageList &messages) override |
Generates messages to be sent to other nodes Will create or get messages and pass them into the referenced message vector. More... | |
virtual void | GatherDescriptionMessages (SynMessageList &messages) override |
Get the description messages for this agent A single agent may have multiple description messages. More... | |
virtual void | RegisterZombie (std::shared_ptr< SynAgent > zombie) override |
Register a new zombie. More... | |
void | SetSoilParametersFromStruct (SCMParameters *params) |
Utility to set terrain's soil parameters from the passed struct. More... | |
void | SetTerrain (std::shared_ptr< vehicle::SCMTerrain > terrain) |
Set the underlying terrain. More... | |
virtual void | SetKey (AgentKey agent_key) override |
Set the Agent ID. More... | |
Public Member Functions inherited from chrono::synchrono::SynAgent | |
SynAgent (AgentKey agent_key={0, 0}) | |
Construct a agent with the specified node_id. More... | |
virtual | ~SynAgent () |
Destructor. | |
virtual void | ProcessMessage (std::shared_ptr< SynMessage > msg) |
Process an incoming message. More... | |
void | SetProcessMessageCallback (std::function< void(std::shared_ptr< SynMessage >)> callback) |
int | GetID () |
AgentKey | GetKey () |
Additional Inherited Members | |
Protected Attributes inherited from chrono::synchrono::SynAgent | |
AgentKey | m_agent_key |
std::function< void(std::shared_ptr< SynMessage >)> | m_process_message_callback |
Constructor & Destructor Documentation
◆ SynSCMTerrainAgent()
chrono::synchrono::SynSCMTerrainAgent::SynSCMTerrainAgent | ( | std::shared_ptr< vehicle::SCMTerrain > | terrain = nullptr | ) |
Construct a scm terrain agent with optionally a terrain.
- Parameters
-
terrain the terrain this agent is responsible for (will be null if agent's a zombie)
Member Function Documentation
◆ GatherDescriptionMessages()
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inlineoverridevirtual |
Get the description messages for this agent A single agent may have multiple description messages.
- Parameters
-
messages a referenced vector containing messages to be distributed from this rank
Implements chrono::synchrono::SynAgent.
◆ GatherMessages()
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overridevirtual |
Generates messages to be sent to other nodes Will create or get messages and pass them into the referenced message vector.
- Parameters
-
messages a referenced vector containing messages to be distributed from this rank
Implements chrono::synchrono::SynAgent.
◆ InitializeZombie()
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overridevirtual |
Initialize this agents zombie representation Bodies are added and represented in the lead agent's world.
- Parameters
-
system the ChSystem used to initialize the zombie
Implements chrono::synchrono::SynAgent.
◆ RegisterZombie()
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overridevirtual |
Register a new zombie.
- Parameters
-
zombie the new zombie
Reimplemented from chrono::synchrono::SynAgent.
◆ SetKey()
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overridevirtual |
Set the Agent ID.
Reimplemented from chrono::synchrono::SynAgent.
◆ SetSoilParametersFromStruct()
void chrono::synchrono::SynSCMTerrainAgent::SetSoilParametersFromStruct | ( | SCMParameters * | params | ) |
Utility to set terrain's soil parameters from the passed struct.
- Parameters
-
params Physical parameters for terrain, see SCMParameters struct
◆ SetTerrain()
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inline |
Set the underlying terrain.
◆ SynchronizeZombie()
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overridevirtual |
Synchronize this agents zombie with the rest of the simulation.
Updates agent based on the passed message. Any message can be passed, so a check should be done to ensure this message was intended for this agent.
- Parameters
-
message the message to process and is used to update the position of the zombie
Implements chrono::synchrono::SynAgent.
◆ Update()
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overridevirtual |
Update this agent Typically used to update the state representation of the agent to be distributed to other agents.
Implements chrono::synchrono::SynAgent.
The documentation for this class was generated from the following files:
- /builds/uwsbel/chrono/src/chrono_synchrono/agent/SynSCMTerrainAgent.h
- /builds/uwsbel/chrono/src/chrono_synchrono/agent/SynSCMTerrainAgent.cpp