Description

Collision engine based on the Bullet library.

Contains both the broadphase and the narrow phase Bullet methods.

#include <ChCollisionSystemBullet.h>

Inheritance diagram for chrono::ChCollisionSystemBullet:
Collaboration diagram for chrono::ChCollisionSystemBullet:

Public Member Functions

 ChCollisionSystemBullet ()
 
virtual void Clear () override
 Clears all data instanced by this algorithm if any (like persistent contact manifolds)
 
virtual void Add (std::shared_ptr< ChCollisionModel > model) override
 Add the specified collision model to the collision engine.
 
virtual void Remove (std::shared_ptr< ChCollisionModel > model) override
 Remove the specified collision model from the collision engine.
 
virtual void SetNumThreads (int nthreads) override
 Removes all collision models from the collision engine (custom data may be deallocated). More...
 
virtual void Run () override
 Run the algorithm and finds all the contacts. More...
 
virtual ChAABB GetBoundingBox () const override
 Return an AABB bounding all collision shapes in the system.
 
virtual void ResetTimers () override
 Reset timers for collision detection.
 
virtual double GetTimerCollisionBroad () const override
 Return the time (in seconds) for broadphase collision detection.
 
virtual double GetTimerCollisionNarrow () const override
 Return the time (in seconds) for narrowphase collision detection.
 
virtual void ReportContacts (ChContactContainer *mcontactcontainer) override
 After the Run() has completed, you can call this function to fill a 'contact container', that is an object inherited from class ChContactContainer. More...
 
virtual void ReportProximities (ChProximityContainer *mproximitycontainer) override
 After the Run() has completed, you can call this function to fill a 'proximity container' (container of narrow phase pairs), that is an object inherited from class ChProximityContainer. More...
 
virtual bool RayHit (const ChVector3d &from, const ChVector3d &to, ChRayhitResult &result) const override
 Perform a ray-hit test with all collision models.
 
virtual bool RayHit (const ChVector3d &from, const ChVector3d &to, ChCollisionModel *model, ChRayhitResult &result) const override
 Perform a ray-hit test with the specified collision model.
 
virtual void RegisterVisualizationCallback (std::shared_ptr< VisualizationCallback > callback) override
 Specify a callback object to be used for debug rendering of collision shapes.
 
virtual void Visualize (int flags) override
 Method to trigger debug visualization of collision shapes. More...
 
cbtCollisionWorld * GetBulletCollisionWorld ()
 Get the underlying Bullet collision world.
 
virtual void ArchiveOut (ChArchiveOut &archive_out) override
 Method to allow serialization of transient data to archives.
 
virtual void ArchiveIn (ChArchiveIn &archive_in) override
 Method to allow deserialization of transient data from archives.
 
- Public Member Functions inherited from chrono::ChCollisionSystem
bool IsInitialized () const
 Test if the collision system was initialized.
 
virtual void Initialize ()
 Initialize the collision system. More...
 
virtual void BindAll ()
 Process all collision models in the associated Chrono system. More...
 
virtual void BindItem (std::shared_ptr< ChPhysicsItem > item)
 Process the collision models associated with the specified Chrono physics item. More...
 
void UnbindItem (std::shared_ptr< ChPhysicsItem > item)
 Remove any collision models associated with the specified physics item from the collision engine.
 
virtual void PreProcess ()
 Optional synchronization operations, invoked before running the collision detection.
 
virtual void PostProcess ()
 Optional synchronization operations, invoked after running the collision detection.
 
void RegisterBroadphaseCallback (std::shared_ptr< BroadphaseCallback > callback)
 Specify a callback object to be used each time a pair of 'near enough' collision shapes is found by the broad-phase collision step. More...
 
void RegisterNarrowphaseCallback (std::shared_ptr< NarrowphaseCallback > callback)
 Specify a callback object to be used each time a collision pair is found during the narrow-phase collision detection step. More...
 
void SetSystem (ChSystem *sys)
 Set associated Chrono system.
 

Static Public Member Functions

static void SetContactBreakingThreshold (double threshold)
 Change default contact breaking/merging threshold tolerance of Bullet. More...
 

Protected Member Functions

bool RayHit (const ChVector3d &from, const ChVector3d &to, ChRayhitResult &result, short int filter_group, short int filter_mask) const
 Perform a ray-hit test with all collision models. More...
 
bool RayHit (const ChVector3d &from, const ChVector3d &to, ChCollisionModel *model, ChRayhitResult &result, short int filter_group, short int filter_mask) const
 Perform a ray-hit test with the specified collision model. More...
 
void Remove (ChCollisionModelBullet *bt_model, bool erase)
 Remove the specified Bullet model from this collision system. More...
 

Protected Attributes

std::vector< std::shared_ptr< ChCollisionModelBullet > > bt_models
 
cbtCollisionConfiguration * bt_collision_configuration
 
cbtCollisionDispatcher * bt_dispatcher
 
cbtBroadphaseInterface * bt_broadphase
 
cbtCollisionWorld * bt_collision_world
 
cbtCollisionAlgorithmCreateFunc * m_collision_capsule_box
 
cbtCollisionAlgorithmCreateFunc * m_collision_box_capsule
 
cbtCollisionAlgorithmCreateFunc * m_collision_cylshell_box
 
cbtCollisionAlgorithmCreateFunc * m_collision_box_cylshell
 
cbtCollisionAlgorithmCreateFunc * m_collision_arc_seg
 
cbtCollisionAlgorithmCreateFunc * m_collision_seg_arc
 
cbtCollisionAlgorithmCreateFunc * m_collision_arc_arc
 
cbtCollisionAlgorithmCreateFunc * m_collision_cetri_cetri
 
void * m_tmp_mem
 
cbtCollisionAlgorithmCreateFunc * m_emptyCreateFunc
 
cbtIDebugDraw * m_debug_drawer
 
- Protected Attributes inherited from chrono::ChCollisionSystem
bool m_initialized
 
ChSystemm_system
 associated Chrono system
 
std::shared_ptr< BroadphaseCallbackbroad_callback
 user callback for each near-enough pair of shapes
 
std::shared_ptr< NarrowphaseCallbacknarrow_callback
 user callback for each collision pair
 
std::shared_ptr< VisualizationCallbackvis_callback
 user callback for debug visualization
 
int m_vis_flags
 

Friends

class ChCollisionModelBullet
 

Additional Inherited Members

- Public Types inherited from chrono::ChCollisionSystem
enum  Type { Type::BULLET, Type::MULTICORE }
 Supported collision systems. More...
 
enum  VisualizationModes {
  VIS_None = 0, VIS_Shapes = 1 << 0, VIS_Aabb = 1 << 1, VIS_Contacts = 1 << 2,
  VIS_MAX_MODES
}
 Enumeration of supported flags for collision debug visualization. More...
 

Constructor & Destructor Documentation

◆ ChCollisionSystemBullet()

chrono::ChCollisionSystemBullet::ChCollisionSystemBullet ( )

bt_dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE, CYLINDER_SHAPE_PROXYTYPE, m_collision_sph_cyl); /bt_dispatcher->registerCollisionCreateFunc(CYLINDER_SHAPE_PROXYTYPE, SPHERE_SHAPE_PROXYTYPE, m_collision_cyl_sph);

Member Function Documentation

◆ RayHit() [1/2]

bool chrono::ChCollisionSystemBullet::RayHit ( const ChVector3d from,
const ChVector3d to,
ChCollisionModel model,
ChRayhitResult result,
short int  filter_group,
short int  filter_mask 
) const
protected

Perform a ray-hit test with the specified collision model.

This version allows specifying the Bullet collision filter group and mask (see cbtBroadphaseProxy::CollisionFilterGroups).

◆ RayHit() [2/2]

bool chrono::ChCollisionSystemBullet::RayHit ( const ChVector3d from,
const ChVector3d to,
ChRayhitResult result,
short int  filter_group,
short int  filter_mask 
) const
protected

Perform a ray-hit test with all collision models.

This version allows specifying the Bullet collision filter group and mask (see cbtBroadphaseProxy::CollisionFilterGroups).

◆ Remove()

void chrono::ChCollisionSystemBullet::Remove ( ChCollisionModelBullet bt_model,
bool  erase 
)
protected

Remove the specified Bullet model from this collision system.

If erase=true, also remove from the bt_models list.

◆ ReportContacts()

void chrono::ChCollisionSystemBullet::ReportContacts ( ChContactContainer mcontactcontainer)
overridevirtual

After the Run() has completed, you can call this function to fill a 'contact container', that is an object inherited from class ChContactContainer.

For instance ChSystem, after each Run() collision detection, calls this method multiple times for all contact containers in the system, The basic behavior of the implementation is the following: collision system will call in sequence the functions BeginAddContact(), AddContact() (x n times), EndAddContact() of the contact container.

std::cout << " typeA=" << icontact.shapeA->m_type << " typeB=" << icontact.shapeB->m_type << std::endl;

Implements chrono::ChCollisionSystem.

◆ ReportProximities()

void chrono::ChCollisionSystemBullet::ReportProximities ( ChProximityContainer mproximitycontainer)
overridevirtual

After the Run() has completed, you can call this function to fill a 'proximity container' (container of narrow phase pairs), that is an object inherited from class ChProximityContainer.

For instance ChSystem, after each Run() collision detection, calls this method multiple times for all proximity containers in the system, The basic behavior of the implementation is the following: collision system will call in sequence the functions BeginAddProximities(), AddProximity() (x n times), EndAddProximities() of the proximity container.

Implements chrono::ChCollisionSystem.

◆ Run()

void chrono::ChCollisionSystemBullet::Run ( )
overridevirtual

Run the algorithm and finds all the contacts.

(Contacts will be managed by the Bullet persistent contact cache).

Implements chrono::ChCollisionSystem.

◆ SetContactBreakingThreshold()

void chrono::ChCollisionSystemBullet::SetContactBreakingThreshold ( double  threshold)
static

Change default contact breaking/merging threshold tolerance of Bullet.

This is the static gContactBreakingThreshold scalar in Bullet. Call this function only once, before running the simulation.

◆ SetNumThreads()

void chrono::ChCollisionSystemBullet::SetNumThreads ( int  nthreads)
overridevirtual

Removes all collision models from the collision engine (custom data may be deallocated).

Set the number of OpenMP threads for collision detection.

Reimplemented from chrono::ChCollisionSystem.

◆ Visualize()

void chrono::ChCollisionSystemBullet::Visualize ( int  flags)
overridevirtual

Method to trigger debug visualization of collision shapes.

The 'flags' argument can be any of the VisualizationModes enums, or a combination thereof (using bit-wise operators). The calling program must invoke this function from within the simulation loop. No-op if a visualization callback was not specified with RegisterVisualizationCallback().

Reimplemented from chrono::ChCollisionSystem.


The documentation for this class was generated from the following files:
  • /builds/uwsbel/chrono/src/chrono/collision/bullet/ChCollisionSystemBullet.h
  • /builds/uwsbel/chrono/src/chrono/collision/bullet/ChCollisionSystemBullet.cpp